![]() ![]() You could tell the bot to load goal set 1, where you have your npc farming and hero movement and such disabled, perform all the treb hits via scripts, and then reload your regular goal set 0 where you have npc farming and such enabled when the treb hits are done. This script command will allow you to load a set of goals to be ran by the bot.Īn example of a use for this would be in a city used for trebbing. The only way to demolish a level 10 building is to use highestlevel or level10 Using highestlevel or level10 arguments will utilize a mich script when used with the upgrade command. Level specification now has abbreviations, you can now use hi for highestlevel, lo for lowest level and le for level. level level10 will demo to level 9, it will upgrade to level 10 using a mich script X Optional augment for policy arguments, it allows to specify a level to be equal to or greater than/less than the desired level to be upgraded or demolished. Used with upgrade command Used with demo command This policy selects buildings that are the highest levels to perform the argued command (IE demo cottage !highestlevel) (must have space) Highestlevel whereas you input the desired “up to that” level in place of X (optional). This policy selects buildings that are the lowest levels to perform the argued command (IE upgrade cottage !lowestlevel) (must have space) Used with upgrade command Used with demo command Lowestlevel whereas you input the desired “up to that” level in place of X (optional). (Currently, there are no options for the create command, it defaults to the first available “lot” to create a building): levelX whereas you input a desired level between 1 and 10 (IE level1 level5) with no space Used with upgrade command Used with demo command Another way of doing this is using the highest/lowestlevel building arguments, and making sure that your repeat command only repeats enough times to accommodate 5 level 10 cottages.īuilding Policies are for defining arguments of level, in such, these are the building policies that can be used for the label levelX listed in the syntax usage of each construction command. The above example will demo 5 cottages to level 9, then proceed by demo'ing these cottages completely to 0. ![]() For example demo /dynamite fo would use dynamite to completely demolish the forge, while demo /dynamite any would use dynamite to completely demolish any building at position 13. Just add the /dynamite flag to your demo command. You may also use dynamite with the Demo command. You may specify the location of a building to demo with For example demo b would demolish one level of the barrack at position 20 in the city, while demo any would demolish one level of any building at position 20. As with the Upgrade command, Demo will not do anything to a level 10 building otherwise. It is important to note that you must specifically order the demolition of a level 10 building, either by using the level10 argument or highestlevel 10. The demo command will demolish a building by one level at a time. The create command will perform several checks before it creates a building, it will first check to see if another construction is underway and automatically sleep until that construction is done, it also checks for resources, and if none are present, will sleep until they are.Ī specific position ID can be given with create for building, as shown in the 4th and 5th examples above. ![]() In other words, for those buildings, like a cottage, that can be instantly built, Create will do this. ![]() The Create command will automatically speed up the construction process for those buildings that are less than 5 minutes build time. Create is used to build a building on an empty space, if there are no spaces to build, the create command will attempt to create a building until there is one and eventually time out. ![]()
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